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There once was a great and terrible Wight King name Balthier Kane who wielded a bloodthirsty magic axe. In life he led the people of Petrini down from the heathlands to wage war on the goblins and humans of the plains and the forest.

The forest goblins and the humans of the plains banded together and fought Kane’s forces to a standstill. Through great sacrifice, they were able to defeat Balthier Kane and break his army. The survivors sealed Balthier Kane’s body along with those of his dark riders in a tomb filled with devious traps and cloaked behind great magical dweomers.

Recently, the magic sealing Balthier’s tomb has failed. The Wight King is awakening and his bonds are failing. Do you seek to plunder the vaults of the Wight King? Do you seek to rebind the Wight King in his prison? Or do you seek the power of the Wight King for yourself?

This is a location-based scenario describing the tomb of the evil Wight King, where he is imprisoned along with his undead lieutenants.

This scenario is designed for 3-5 PCs in their first career or early in their second career. The tomb is a series of environmental puzzles combined with combat encounters where PCs will have to make risky decisions and press their luck in order to accomplish the task before them and find reward. Random tables are provided to generate details on the Wight King, his magical axe, his lieutenants, the PCs’ motivations, and other features of the scenario.

This scenario is compatible with “Warlock! Traitor’s Edition” by Greg Saunders. The scenario can easily be converted to B/X or similar RPG as desired.

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Click download now to get access to the following files:

wight_king_tomb.pdf 6 MB

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